Jared the Red

Description:

Characteristics
WS: 42 BS: 47 STR: 32 TGH: 32 AGI: 31 INT: 38 PER: 39 WPR: 36 FLW: 28

Movement:
Half Move: 3 Full Move: 6 Charge: 9 Run: 18 Base Leap: 3 Base Jump: 60 cm

Lifting:
Lift: 26 kg Carry: 72 kg Push: 144 kg

Void Master: Master of Gunnery: Re-roll all failed Tests of Shooting

Void Born: Void Accustomed: Low and no gravity environments don’t count as difficult

Charmed: When using a fate point, roll a d10. On a roll of 9 or better, fate point isn’t used.

Talents and Traits:
Ill Omened – -5 to Fellowship tests with non-humans
Shipwise — Passive abilities
Quickdraw — Ready as a free action
Enemy (Ecclesiarchy)
Light Sleeper — Counts as awake even while asleep
Hardy — (T40) Always heals as “Lightly Wounded”
Hatred (Psykers) — +10 bonus when attacking Psykers
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Nerves of Steel — Re-roll failed Pinning Test
Literacy
Dodge

Skills:
Common Lore: Imperial Navy
Common Lore: War
Scholastic Lore: Astromancy
Pilot: Spacecraft (20)
Pilot: Flyer (
20)
Navigation (20)
Speak Language: Low Gothic
Speak Language: Ship Dialect
Forbidden Lore: Xenos (
10)
Intimidate (Trained +10)

Gear:
Flak Armor
Microbead
Vox Caster
Void Suit
Rebreather
Pict-recorder
Amasec x2

Weapons:
Monosword
Best craftsmanship hand cannon
Good craftsmen ship inferno pistol

3 Fate Points 25 Corruption Points 8 Wounds 20 Insanity Points

Bio:

Fluff to follow

Jared the Red

Rogue Trader (Now Made Fancier) EBMaster